"We also had a long list of complaints about what was wrong with Fable. So when it came to the sequel we went down that list and said we can definitely solve that, fix this, more of this, and so on. That's things like demands for more weapons, and a world that's three times bigger -- all of those kind of requests. We ended up with a feature-set that would make a pretty good sequel."Molyneux goes on to explain that while Fable succeeded on many levels the team was dedicated to making some changes the second time around.
"We first looked at our capabilities and worked out what our strengths and weaknesses were. One of the weaknesses was writing, so we hired scripters, stagers, scriptwriters, screenwriters from Hollywood, and we acted out the entirety of the game and story -- this was all before we had any tech. We let them rewrite and improvise it, all in order to get it right. That was done entirely at Shepperton Studios. It was a real learning process for us.The interview itself is fairly lengthy and frank, showing that the hype backlash Lionhead and Molyneux himself experienced over the last few game releases have caused him to reflect a bit more on what he does as a creator and how he manages his projects. Check out the extensive coverage of Fable II here on 1UP, including our recent review of the game, to see if we think this new attitude has paid off in the final product."And...at that point, I realized how terribly I had approached game design at that point. I realized that a fundamental error I made was mistakenly believing that if you added more and more features into a game it would make a game great."
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Lead QA Tester for Sony Suggests Bug Fix for Fable 2
Rodney, who uses the handle Rod_Five on the Lionhead Community Forums, asserts that many of the bugs and glitches players are experiencing are caused by the hastily created online co-op patch.
"Now as many of you know it wasn't until a few days before the release if it was known whether or not online co-op would make it. Now a game goes gold (off to be made into the retail version everyone plays) at least three weeks before game's release. Now on a larger release like Fable 2, I'd bet that it went gold five weeks before release because of the larger scale of its release. So that means while the game was out of Lionheads hands they were working on the patch to add the online co-op feature, which I doubt they had time to properly test since they were on such a crunch to get the patch out by day one.Rod_Five goes on to give specific instructions on how to remove the patch, which is set to download and install as soon as you go online with Fable 2."So, my big point is that it's very possible that the online co-op patch created these game-breaking bugs."
There hasn't been an official response from Lionhead or Microsoft to this suggestion, but many players have responded to this thread and have recommended removing the patch in many other other threads on the forums. Although it hasn't helped everyone, many players report that they're happy to have found a solution. One poster also pointed out that it allows you to exploit the Fable 2 Pub Games glitch again.
Forums are tricky in that it's hard to confirm the identity and experience claimed by any poster. If Rod_Five is indeed a QA guy for Sony, it's surprising that he posted on the official forum for an Xbox 360 game and just goes to show that some games can rise above console exclusivity wars.
Tuesday, October 28, 2008
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Peter Molyneux's Next Game May Be 'Politically Contentious'
"There's nothing else remotely like it ever before," Molyneux told Kikizo in an interview (via Kotaku), in the way only Peter Molyneux can. "Everyone at Microsoft who's seen it is super excited about it -- I mean there's just this huge anticipation for us to finally show it, because it is so unbelievably ambitious." Apparently his intent is to show the game as soon as at GDC 2009 (which will be taking place near the end of March), but the unveiling may take a bit longer to plan, as Microsoft wants to "shock and awe" the industry when it's finally revealed.
Even more intriguing, though, is the small hint Molyneux gave as to the game's potential subject matter. "Especially with the current timing, this will be really, politically contentious," he said, without elaborating any further. It's hard to extrapolate too much from the statement -- these days, there's any number of topics that could be "politically contentious" -- but it does seem to suggest it'll have a more modern, realistic flare than the lighthearted fantasy of the Fable series.
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Fable 2 Forces Official Website Visit To Unlock In-Game Treasures
Between this and XBLA release Fable 2 Pub Games, gamers can have plenty of swag at their disposal before they even pop in the Fable 2 disc. There's also a side game called "Chicken Kickin'," which naturally has you punting future McNuggets at various targets for a high score.
Thursday, October 09, 2008
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Lionhead has shed some light on the characters you'll meet while exploring Fable 2, and claims to have "one of the most evil people in videogame history".
These nasty, or nice people you meet during side-quests in Albion will act as "moral signposts", according to creative director Dene Carter talking to IGN, and will tie in with but not drastically alter the outcome of the main campaign.
You'll also not be able to accidentally butcher a key figure and "ruin the story"; Lionhead likes its open world, but also wants you to see certain bits and do certain things it has spent a long time making.
The first examples of the faces you'll come across in Fable 2 are Arfur, a murderous and vicious thief who sounds like the infamous Bill Sykes; Barnum, an unlucky inventor likely to be laughed off of Dragon's Den time and time again; and Giles, a tough-as-old-boots farmer who used to be a soldier and now has problems with a violent gang.
We're told there are all sorts of characters to meet and each will have a story of varying length to unravel - some may not even exist because of your actions elsewhere in the world. Carter is coy over how many will be in the final game, but suggests that 50 hours of voice-acting gives us a rough idea. That's more than a season of Buffy, admits Carter.
Doing tasks for people earns you renown that can cheapen services offered by those characters. You can also do things for normal people ambling around.
But not everyone will like you, and some will make their mind up based solely upon what you are wearing. However, Carter says there will be a section of the interface to help us understand what makes certain characters "tick".
You can also kill people so you can buy their house on the cheap. Beat that, housing market.
Wednesday, October 08,2008
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Perhaps more so than his work on genre-defining titles, such as Populous and Syndicate, Peter Molyneux has become known for not delivering on promised features for the final retail products of his games. With the release of Lionhead Studios' action role-playing game Fable II just a few weeks away, the designer isn't doing that reputation any favors.
As the collector's edition now stands, it will include the game itself and…a "Making of" DVD. Collector's edition purchasers will also be granted bonus in-game content, including The Hall of the Dead dungeon, a weapon, and Halo-themed Spartan armor and energy sword.The collector's edition has been discounted from $79.99 to $69.99.
Hoping to regain a bit of goodwill, Vantilburgh also announced that Lionhead has released a special Fable soundtrack that can be downloaded for free through Sumthing Digital beginning October 6. For more on Fable II, check out the Fable Faqs forum.
Wednesday, October 08,2008
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Fable 2 shipping without online co-op
Molyneux's Xbox 360 RPG promises feature out of box. Microsoft is aiming to add feature a week after the release with an update.
When Fable II arrives in stores, it will release without the online co-op multiplayer mode. On the bright side, Microsoft is promising that the feature will be added in a downloadable update, possibly within the game's first week on North American shelves. For those who can't wait for a patch to adventure with friends, the game will include local co-op mode.
However, the game won't be entirely offline when it ships. Players will see gamers on their friends list as glowing orbs in-game and will be able to chat or trade with them.
Fable II is expected to arrive in stores October 21. For more on Fable II, check out the Fable Faqs forum.